![]() If you decide to create an account through your existing profile in a social network ( e.g., Facebook), you may be required to share Personal Data such as information of your public profile, (including name, surname and image) and e-mail address.įinancial information and billing details You may also include additional Personal Data such as address, phone number, company name and VAT number. If you decide to create an account on the Website, you may be required to provide Us your Personal Data such as full name, e-mail address, country and encrypted password with the submission of the registration form. This data category includes, among other things, the IP addresses and/or the domain names of the computers and terminal equipment used by any user, the location of the devices, the URI/URL ( Uniform Resource Identifier/Locator) addresses of the requested resources, the time of such requests, the method used for submitting a given request to the server, returned file size, a numerical code relating to server response status (successfully performed, error, etc.) and other parameters related to the users’ operating system and computer environment. The transmission of such data is an inherent feature of Internet communication protocols. The information systems and software procedures used to operate this Website acquire personal data as part of their standard functioning. The term Personal Data refers to the data you provide to Us through the Website and may vary depending on the type of relationship you have with Us. This privacy policy generally describes, inter alia, the Personal Data We may collect from you, the processing of such Personal Data and your rights in relation thereto. You may get in touch with Our designated Data Protection Officer at does this Privacy Policy covers? Stock Unlimited LLC (“ Our”, “ We” or “ Us”) acting as a data controller for the processing of your Personal Data will depend on how you interact with the Website where you are located and on the entity that have a relationship with you, as the case may be.įor any general queries you may contact Us at: or by postal mail at 2003, 20/F, Tower 5, China Hong Kong City, 33 Canton Road, Tsim Sha Tsui, Kowloon, Hong Kong. Stockunlimited ( ) is a website being operated by Stock Unlimited LLC. ![]() Filmora offers more than 150 free filters to use, so download it to start adding image to MP3.We hereby inform you on Our current policies and practices applicable to the processing of your personal data (“ Personal Data”) collected by Stock Unlimited LLC through the website (the “ Website”). You can also add audio effects and video effects to your video. If you plan to burn them to a D5 or D9 disk, simply go to the DVD option and create an amazing DVD video instantly. Also, you can upload it YouTube directly. When satisfied, simply hit EXPORT to save it in MP4 format, or pick up portable devices like iPod to save onto your desktop. Then the Ken-Burn effects will help you make any style you want, like the screenshot below.Ĭlick Play to preview the real-time effect. It's worth noting that you can achieve more by organizing your pictures creatively. If you want to add multiple images to your MP3 file, just follow the same steps above. When the "I" icon appears, drag it to fit for the length of your MP3 file. To sync your image file with audio track, simply mouse over your cursor to the end of the image. Then drag the images you want to add into another timline. (Tips: You can zoom in/zoom out the Timeline to locate the position accurately.) ![]() If you want to merge several MP3 file together, you can first drag all of them at once, and arrange its playing order. 2 Add image to MP3 file by drag-n-dropįirst, please drag the MP3 file you want to add image cover to timeline. When you import all files, you can double click an MP3 audio to listen to, or view the image in the right previewing window. The imported files will show as thumbnails in the item tray. ![]() Import your filesĬlick "Import" to load your MP3 files ripped from CD or web music, and also your image collection in format of JPG, GIF, BMP, PNG, TIFF, etc. You may also like: How to Add Picture to Music File 1.
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![]() I highly recommend to use a program called “latency monitor” in a test run to see which drivers may slow down your real time audio processing (usually your wifi card will). Setup wise I’m running reaper via usb/asio and running mostly slate/waves plugins on a stock acer i7 4th generation with 16gb ram. In my experience this kind of latency doesn’t do any harm to your foh mix.ĥ,1ms (including 0,8ms from the desk) should be doable for wedges. Therefore adding plugins (also inserts) to my foh mix has become a routine task with that setup. Shows (Bar gigs up to 2k people indoor) that way already and didn’t have a single dropout. "I’m currently down to 4,6ms additional roundtrip latency via usb/ 16ch with either the stock card and the new x live card. ![]() Here is a little rundown from my current setup that i posted in a fb group: It boggles my mind to think that I could get away with doing the whole FOH mix in Reaper. The most I have tried was also mixing the snare in Reaper to use the elysia nvelope for more attack when I get really light hitting players. Fortunately, if anything goes wrong, all I have to do is mute that channel where it returns on the QU16 and pull up one fader on the QU16 and keep going. I am worried about relying too much on my computer/Reaper, however. I then only use that signal for my FOH mix, while the lead vocal in the monitors is still mixed from the QU-16 exclusively. I use the USB out of the mixer to send my lead vocal to Reaper for processing with plugins (along with the Voxengo SPAN rta). I would love to hear more about this from you.įor a few months now, I have been using Reaper while doing live sound with an Allen & Heath QU16. I might run the monitors with the built-in mixer on the x32. (This would only come up with some heavy weight plugin that you probably wouldn't be using live anyway.)īeing familiar with running live sound gigs with Reaper as the DAW, if I patched an x32 in for an audio interface, I'd be mixing FOH with Reaper. * With the disclaimer that their internal latency doesn't exceed your block size. You can simply use the x32 as an audio interface and ignore it's built-in mixer features if you wish. ![]() With that said, yes there will defenetly be situations throughout this year where the foh and room/outdoor setup will be good enough to really profit from a better sounding console.*Īgain thanks a ton! i'll post some of my impressions on that topic here as soon as i make them! that way i'm also sure to have a handle on the inear without a need for a stable wifi connection - wich tends to lack as soon as festivals exceed a couple of thousand people as i already noticed several times ago. ![]() Of course one could argue that any desk for more money will probably sound better (especially for the processing part of it) but when it comes to the ease of setup i'll rather stick to the x32 in-ear plus whatever 32 it will be for the foh. The two bands i'm mainly working with do have a x32 rack for their in ear, so sharing channels with a m/x 32 on foh postition would be the easiest way to bring a reliable situation each time. that way setting up/dialing in the vst shouldn't even take a minute. What i have in mind so far is to use the vst as a sole console emmulation. In example, typing setfavorstate 1 while having a Guard selected in the command console and clicking on a dropped item, makes that Guard pick-up and automatically equip that item. Makes any targeted NPC obey player commands by moving the cursor over an interactable object or NPC while activated. When used on chests, applies to everything inside.Ġ = inactive, 1 = active. This command is cleaner than disable, as it removes the item completely instead of just hiding it from view.Īllows you to make things ownerless. ![]() Permanently deletes the selected item either instantaneously or upon reload. Sets the value of given rotational axis (x,y,z) of the target (the change happens when the targeted object is picked up). Returns the value of given rotational axis (x,y,z) of the target. Sets the position value of given axis (x,y,z) of the target. Returns the position value of given axis (x,y,z) of the target Some actors will not equip armor or weapons you store on them. Use the correct ranking for their current status.) This allows you to add or retrieve items from that actor. Depending on the actors faction ranking to the player will depend on what you see in their inventory. = 1-4 Note: If this doesn't help when attempting to add Follower dialogue, try setrelationshiprank then trelationshiprank. Used to set an NPCs disposition towards the player. (Works similar to aceatme but does not create a new reference of the base object.) Also note that the lowest possible value to change the scale, is 0.1, and the highest possible value to change the scale, is 10.00, exactly on the dot. If no object is selected, applies to PC.NOTE: When used on an actor, it increases or decreases speed and damage. Returns the current value of the specified actor value.Īs above, but some values don't stay set through saves. (1000 = 100.0%)Ģ: How many levels this NPC will be above or below the level in 1. SetLevel 1000,0,1,81 will make target level with you from 1 to 81.ġ: The NPC's level in comparison to player, based on % of players level. Sets the level of an NPC compared to the player. This gold may not go to your inventory when selling items to the vendor. Note: Only BODY changes, not the head.Īdds to target NPC, Note: Use on a merchant to set the amount of barter gold. ![]() Use the variable to transfer all items to own inventory.Ĭhange gender of target NPC, or PC. Removes all items in the targets inventory. Leave off to have the corpse removed & a new copy spawned. Replace with 1 to resurrect with all current items intact. (Does not kill characters/creatures marked 'essential', only causes them to fall to the ground for a few minutes.) (0-100, any larger and the lock cannot be picked) Useful for when you made a pointing mistake when disabling targets. This will make the target disappear, but still loaded with the cell (see also: MarkForDelete). ![]() will unequip the weapon in the left or right hand. Adding a '1' after the ID seems to make some items un removable, while '0' keeps them removable as normal. as for player variant: type "player.Equipspell "įorces the target to unequip, similiar to Equipitem command except this one is for unequiping items. spells cannot be acquired by addspell command such as Vampiric Drain can be acquired temporarily in this way. will equip the weapon in the left or right hand.įorces the target to equip, will equip the spell in the left or right hand. Carry weight will never affect movement or fast travel.)įorces the target to equip, if it is in their inventory. Toggle God Mode (Grants infinite health, magicka, and stamina. To fix, use TC on the player character to turn off its actions. If used when targeting an NPC, will transfer control to said NPC, and any command inputs will be applied both characters. Toggle Combat Artificial Intelligence (Characters may turn hostile, but will not attack the player.) Used in conjunction with TCAI will completely disable NPC actions.) ![]() Toggle Artificial Intelligence (Characters will not react to non-combat stimuli and dialog may not function. Toggle Menus (Disables all GUI elements, including menus, the compass, subtitles and messages. Useful for unsticking your character or finding items or bodies that have fallen through a wall or floor. If used while falling off a cliff, may cause a crash. Using the TCL command with a target toggles clipping for the target. Final blow animations may cause a permanent decapitation bug.) Toggle Immortal Mode (Character will still take damage, but their health will never reach zero. May result in an increase in frames per second. Toggle relatively taxing image settings such as blur. loads all unexplored areas on the local map. Will switch between run mode and walking mode. |